The octopus has advantage on Dexterity (Stealth) checks made while underwater. Although the giant octopus can only breathe underwater with its Water Breathing ability, its Hold Breath ability allows it to hold its breath out of the water for 1 hour, meaning this Wild Shape can be used above and below water. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. Actions Claw: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. AC 18, touch 11, flat-footed 16 (+2 Dex, +7 natural, –1 size) hp 90 (12d8+36) Fort +11, Ref +12, Will +7 Defensive Abilities ink cloud (30-foot-radius sphere). DnD 5e - Practical Guide to Wild Shape. Giant Octopus. A giant octopus deals 2d8+6 points of damage with a successful grapple check. The creature regrows severed limbs in 1d10+10 days. Their tentacles alone were at least 10 feet (3 meters) long. A giant octopus usually withdraws from combat if it loses four tentacles. A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. To use this ability, a giant octopus must hit an opponent of any size with a tentacle attack. ; This is part of the 5e System Reference Document.It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3.To distinguish it, these items will have this notice. Underwater Camouflage. Although the giant octopus can only breathe underwater with its Water Breathing ability, its Hold Breath ability allows it to hold its breath out of the water for 1 hour, meaning this Wild Shape can be used above and below water. If you find these tools helpful, please consider supporting this site. Melee [one-action] arm +20 (agile, reach 15 feet), Damage 2d8+9 bludgeoning plus Grab. Speed 15 feet, swim 40 feet; compression. 2. Cuddlefish were the nemeses of ocean-going fishermen and sailors. Hit: 10 (2d6 + 3) bludgeoning damage. After releasing the ink, the octopus can use the Dash action as a bonus action. That said, let's check some beasts that can grapple. A giant octopus deals 2d8+6 points of damage with a successful grapple check. Constrict . A Giant Octopus is a CR 1 beast with a swim speed. Constrict . It's attack reads: Tentacles: Melee Weapon Attack: +5 to hit, reach 15 ft., one target.Hit: 10 (2d6 + 3) bludgeoning damage. Tentacles: Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Giant Crab Edit Page Content. To use this ability, a giant octopus must hit an opponent of any size with a tentacle attack. The Hunter Shark is the only aquatic form at this level, but it's still not significantly better than the Giant Octopus since the octopus can so easily Restrain enemies. Giant Octopus. Even just disabling your adblocker will … Bite.Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Speed 20 ft., swim 30 ft., jet 200 ft. Melee bite +13 (1d8+5 plus poison), 8 tentacles +11 (1d4+2 plus grab) Armor Class 11 Hit Points 52 (8d10 + 8) Speed 10 ft., swim 60 ft. 2. After releasing the ink, the octopus can use the Dash action as a bonus action. Until this grapple ends, the target is Restrained, and the Octopus can't use its tentacles on another target.